

Puzzle · New game
VEKT
VEKT turns a board of glowing paths into a three-light logic test, with a five-chapter campaign, a shared daily board, medal races, and an endless mode.
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The short answer
VEKT is a browser puzzle game about clearing a board of glowing paths using just three lights. Each tap sends a path off in its arrow's direction, and any path in the way costs a light. A five-chapter campaign, a shared daily board, medal time trials, and an endless mode give plenty of reasons to start now, and it costs nothing to play.
What is VEKT?
VEKT is an abstract puzzle game built around a single board of glowing paths and a strict budget of three lights. The goal never changes: clear the board. Paths sit on the grid with arrows pointing outward, and each one needs an open escape route before it can leave.
KNYCE keeps the rules short and the boards deceptively dense, so the challenge comes from reading the tangle rather than memorizing instructions. Neon styling and a minimalist layout keep attention on the routes themselves rather than on decoration.
Beyond the core clearing loop there is a campaign of five handcrafted chapters, a daily board shared with other players, medal-chasing time trials, and an endless mode for anyone who wants to keep going. Cosmetics such as palettes and trails unlock through play. It runs as an HTML5 game in the browser, which makes it a free thing to open whenever a spare minute appears. Optional support exists for players who want to help fund future development.
How to play
Every board starts with the same three-light allowance, and every move spends risk rather than time. Tapping or clicking a path sends it out along its arrow, freeing the space it occupied.
The catch is the escape route. If another path sits in the way, the move fails and one light is gone. That single rule turns each board into an order-of-operations problem, because the path in the way is often the one that has to leave first.
Winding routes usually hide their blocker several tiles down the arrow line, so the work is tracing which path is pinning which and then releasing the outermost one. Each successful release visibly opens the board, and that opening-up is the feedback loop the whole game runs on.
Three lights is the entire margin for error, so a couple of careless taps can end a board early. Holding a path previews where it would travel without spending anything, which makes the preview the safest way to test a theory before committing to it.
Controls
Input is deliberately light. A tap or a click releases a path; press and hold instead, and the game shows the direction that path would take, so a guess never has to cost a light. Dense boards can be zoomed and panned for a closer look at how routes overlap.
Mouse, touchscreen, and keyboard are all supported, so the same puzzle works on a desktop browser or a touch device without changing the rules. Nothing in the control scheme is timed, which means there is no penalty for studying a board before the first move.
Settings cover sound, music, and motion, so the neon presentation can be quieted or toned down without touching the puzzles themselves. That is the whole control set: one action to release, one hold to preview, and a way to move the camera around crowded boards.
| Input | Action |
|---|---|
| Mouse | Click a path to release it along its arrow; hold to preview the route without spending a light, and zoom or pan to inspect dense boards |
| Touchscreen | Tap a path to release it; hold to preview its direction before committing |
| Keyboard | Supported as an alternative to mouse and touch play |
Tips for your first run
The first few boards teach the core habit: look at the exit before the path. Three lights is a small cushion, and the boards that look simplest are often the ones where a blocker sits two or three tiles down the arrow line.
- Preview before committing: hold a path to see its full travel line while the light count stays untouched.
- Hunt the clear route first: find the path with nothing in front of it, since removing it usually unpins the next one.
- Spend a light on information only when stuck, because a failed release still shows where the obstruction sits.
- Zoom in on crowded boards where arrows overlap and a single tile changes the reading.
- Treat the three lights as one budget for the whole board rather than a per-move allowance.
- Use endless boards to rehearse the blocking rule once the campaign chapters start getting denser.
Content and replayability
Campaign mode spans five chapters of handcrafted puzzles, with collectible artwork to unlock along the way. The Daily Puzzle gives everyone the same board for the day, varies the difficulty, and themes Sundays; results can be shared without giving the solution away. Time Trial puts medals on the line across campaign and realm puzzles for players who want to replay boards faster, and Endless keeps serving fresh boards.
Between modes, objectives and XP feed a cosmetic track of palettes, trails, and other extras, plus wallpapers to collect. Earning these comes from play rather than from paying.
Progress saves in the browser. Saves in this build stay separate from the main VEKT website and other devices, and supported progress can be moved between versions with Save to a file and Load from a file in Settings. Daily results stay with the version where they were played, and cloud backup belongs to the main website rather than this edition, so keeping a backup file before clearing browser data is the prudent move.
Presentation and performance
The look is minimal and neon: dark boards, glowing routes, and arrows that read at a glance. That restraint serves the puzzle, because a clean board makes an out-of-place blocker easier to spot.
Cosmetics extend the palette rather than clutter the board, with trails and color schemes that change the feel without adding visual noise, while collectible artwork and wallpapers sit outside the board as rewards. Motion settings matter for players who find glow and animation distracting, and sound and music can be adjusted independently.
Because the game runs as an HTML5 build in a browser, there is nothing to install before the first board. Sessions are short by design, which suits a shared daily board and a long endless run equally well, and the tone stays calm rather than frantic.
Who should play it
VEKT suits players who like small logic problems with one clean rule and no clock breathing down their neck. Anyone who enjoys untangling a board rather than reacting to it will recognize the appeal immediately: three lights, an arrow, and a blocker to trace.
Daily-ritual players get a shared board that resets the conversation each morning, complete with themed Sundays and a spoiler-free way to compare results. Medal chasers have time trials across campaign and realm puzzles, while completionists can chase objectives, XP, palettes, trails, and collectible artwork.
Casual players who want a browser tab between other tasks fit the endless mode best. Players who need a heavy narrative, twitch reflexes, or live opponents will not find that here; the draw is the quiet, one-more-board rhythm of clearing a tangle with three lights in hand.
Screenshots
From the developer
Free the light. A board of glowing paths. Three lights. One goal: clear the board. Tap a path to send it out in the direction of its arrow—but check its escape route first. If another path blocks the way, you lose a light. Untangle winding routes, trace the blockers, and watch the board open up with every successful move. Find your way to play Campaign: Explore five chapters of handcrafted puzzles and unlock collectible artwork.Daily Puzzle: Take on a shared daily board, with varied difficulty and themed Sundays. Share your result without revealing the solution.Time Trial: Race for medals on campaign and realm puzzles.Endless: Keep clearing fresh boards and see how far you can go. Earn palettes, trails, and other cosmetics through play. Complete objectives, gain XP, and collect wallpapers along the way. Simple controls. Plenty to untangle. Play with a mouse, touchscreen, or keyboard. Tap or click to release a path. Hold to preview its…
Read the full description on itch.io →Frequently asked questions
Is VEKT free to play?
Yes. No payment is required, and optional support is available for anyone who wants to help fund future development.
What happens when another path blocks the way?
The release fails and one of the three lights is lost. That is why holding to preview a route before committing matters so much.
Does VEKT work on touchscreens?
Yes. Mouse, touchscreen, and keyboard are all supported, with tap or click to release and hold to preview a path's direction.
Is there a daily puzzle?
Yes. The Daily Puzzle gives every player the same board, varies the difficulty, themes Sundays, and lets results be shared without revealing the solution.
How does saving work?
Progress saves in the browser. This build keeps saves separate from the main VEKT website and other devices; supported progress can be moved with Save to a file and Load from a file in Settings. Daily results stay where they were played, and cloud backup is only on the main website.
What modes sit alongside the campaign?
Time Trial adds medals on campaign and realm puzzles, Endless keeps producing fresh boards, and objectives with XP unlock palettes, trails, and other cosmetics.
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